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8 June 2014
Brown Factor: A Colour Analysis of Id Software Games
Brown Tide. The Brown Menace. Browntown, Gamesville.
Whatever you call it, the average colour palette of modern games is a sore point for many gamers. Some claim it adds realism, while others say it's a cheap way to hide poor artistic direction, but just how much of a problem is it? Have games really become more brown over time? If so, whose fault is it? And can we make a lucrative claim for compensation?
4 June 2014
Official Corporate Sell-Out Links #1
Occasionally, I write for other websites. If you're looking for something great to read, here's a batch of links to some of my latest musings on gaming.
More from Checkpoint Restart coming soon!